This walks you through building a simple 2D game, using CodeBlock Studio's ready-made templates as a starting point, the fastest way to get something genuinely playable immediately, then customizing it from there.
- Create the project. From your Dashboard, click New Project, name it, and choose Game.
- Pick a template. Choose Platformer for a gravity-and-jumping game, or Top-down for a WASD-movement game, both come with a playable scene, a player, and scoring already wired up.
- Study how it's built. Open the template's Scene and look at how the Sprite (the player), Input Control (movement), and Collision (what happens when things touch) blocks connect to each other.
- Make a small change first. Move a platform, change a color, adjust movement speed, seeing cause and effect on something familiar builds real intuition before you build from scratch.
- Add your own element. Add a new Sprite (an enemy or a collectible), then add a Collision block connecting it to the player to decide what happens when they touch, add score, end the level, whatever fits.
- Add polish. Use Sound blocks for effects, and a Timer or Sequence block for anything that should happen automatically over time.
- Playtest and publish. Click Preview to playtest directly in the browser, then Publish once it's ready to share.
Turn this into a video
A short script you can record with simple screen-capture software (OBS Studio, Loom, etc.) while following the steps above:
- Create a new Game project and start from the Platformer template.
- Show the Scene, pointing out the Sprite, Input Control, and Collision blocks already wired up.
- Make one small live edit (e.g. add a new collectible Sprite with a Collision block that adds score).
- Click Preview and actually play the game live on camera.
- Publish and show the shareable link.
Keep it under 3-5 minutes, screen-record your own editor while narrating, viewers learn faster watching a real build than reading steps alone.